About Don't Just Guess

The word game that never says "come back tomorrow".

Why this game exists

Daily word games taught millions of people to love a very specific five-minute ritual - and then told them to wait 24 hours for more. Don't Just Guess exists for everyone who finished the daily puzzle and thought: again. It keeps the part people love (six guesses, colored tiles, the little rush when the row turns green) and removes the part nobody asked for (the waiting).

What makes it different

Under the hood

Don't Just Guess is a hand-built, dependency-free web game - plain HTML, CSS and JavaScript, no frameworks and no account system. Your statistics live in your browser's local storage and never leave your device.

The dictionaries are compiled from open-license word lists: the dwyl/english-words project (The Unlicense) supplies the valid-guess dictionaries, and the answer pools are drawn from the most common English words per the google-10000-english list, hand-filtered for fairness and family-friendliness at every board size. Word-journal definitions come from the free Free Dictionary API, with deeper links to Wiktionary.

Advertising

The site is free to play and supported by a small number of display ads. Ads are clearly labelled, kept away from the game controls, and governed by our privacy policy, where you can also manage your consent choices.

Contact

Found a bug? Convinced a word is missing from the dictionary? Want to say hi? Email aks1706hay@gmail.com - we read everything.

Fair play and trademarks

Don't Just Guess is an independent game. It is not affiliated with, endorsed by, or associated with Wordle or The New York Times Company. WORDLE is a registered trademark of The New York Times Company, referenced on this site only to describe the style of game. Game mechanics are not subject to copyright; everything here - code, design, word lists and text - is an original implementation built from the open-license sources credited above.

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