Best starting words and strategy, for every board size

What the data says about openers - and how to think from guess two onward. Updated for 2026.

Why the first word matters

Your opener is the only guess you make with zero information, so its whole job is to buy information cheaply. Two things make an opener strong: it tests high-frequency letters (E, A, R, O, T, S, L, I, N appear in a huge share of English words) and it avoids repeating letters, because a duplicate tests less. Everything below follows from those two ideas.

The classic 5-letter board

This is the most studied question in word games, and the answers converge:

OpenerWhy it is goodSource of the claim
SLATEFive distinct high-frequency letters in natural positionsTop-rated human opener per the New York Times' WordleBot analysis
CRANE / TRACE / CRATESame letter set family, near-identical performanceWordleBot's long-running runner-up group
SALETMathematically optimal when the game is solved by computer - about 3.42 guesses on averageMIT operations researchers' exhaustive solve
STARE / AROSEVowel-heavy alternatives from letter-frequency countsCommon statistical analyses of five-letter word lists

Honest note: the gap between these is small. If your favorite opener has three of A, E, R, S, T and no repeats, you are losing almost nothing. Consistency and good second guesses matter more.

Two-word and three-word openings

Prefer a fixed routine? SLATE then CRONY tests ten distinct letters including three vowels. Want maximum coverage before you start solving? STARE, DOILY, PUNCH covers fifteen distinct letters - all five vowels plus the ten most useful consonants. Coverage openings lower your risk of a miss but slightly raise your average guess count; they are ideal on the bigger boards and in a losing streak.

Hard mode

Hard mode changes the calculus: every yellow you find must be dragged into your next guess, so openers that spray restrictive greens can trap you into guessing one word at a time (the infamous -ATCH problem: BATCH, CATCH, HATCH, LATCH, MATCH...). WordleBot's recommended hard-mode opener has been CLASP: common letters, but positioned so follow-ups stay flexible. General hard-mode rule: prefer yellows over greens early, and avoid locking a common ending like -ER or -ATE before you know the word's stem.

Openers for the other board sizes

BoardRecommended opener(s)Combo
3 lettersEAR, OIL, TEAEAR + OIL (6 distinct letters, 4 vowels)
4 lettersRATE, TALE, SORERATE + COIN (8 distinct letters, 4 vowels)
5 letters (classic)SLATE, CRANE, SALETSLATE + CRONY (10 distinct letters)
6 lettersPLANET, SILENT, CASTLEPLANET + CHORUS (12 distinct letters)
7 lettersNASTIER, ROASTEDNASTIER + POUNCED (12 distinct letters, all 5 vowels)

The pattern: as boards get longer, endings become information. Six- and seven-letter English leans hard on -ED, -ER, -ING and -ION, so a long-board opener that probes an ending (like ROASTED's -ED) often pays double.

Strategy from guess two onward

1. Count before you guess

After the opener, ask: how many words still fit? If many fit (few clues), spend guess two on coverage - five fresh letters, ignore your yellows for now. If few fit (several greens/yellows), start solving - place your yellows in new positions and keep the greens.

2. Move yellows aggressively

A yellow letter has (on the 5-letter board) only four legal positions left, and usually fewer once you apply common spelling patterns. Each guess should re-place every yellow somewhere new - a yellow left untested is information wasted.

3. Respect the duplicate rule

If a duplicate letter in your guess came back gray while its twin was colored, you know the exact count of that letter. Players lose winnable games by re-guessing double letters the board already ruled out. (The full rule is explained in how to play.)

4. Beware the one-letter trap

Four greens and one open slot feels like victory, but if the open slot has many candidates (the -ATCH problem again), burning guesses one candidate at a time can lose the game. Off hard mode, the strong move is a probe word containing several candidate letters at once: for BATCH/CATCH/HATCH/MATCH, guessing CHAMP tests C, H and M in a single turn.

5. Practice deliberately

Unlimited mode exists exactly for this: rehearse your opener routine, practice the endgame probes, then take the polished version into the daily challenge where the streak is on the line. Lost a round? A new word is one keypress away, so you can immediately test a fix.

Frequently asked questions

What is the best starting word?

The New York Times' own WordleBot has rated SLATE the strongest human-friendly opener, with CRANE, TRACE and CRATE close behind. MIT researchers who solved the game computationally found SALET optimal at about 3.42 average guesses. The differences are small - any no-repeat opener with three of A, E, R, S, T is fine.

What about hard mode?

CLASP is WordleBot's noted hard-mode pick. In hard mode, favor openers that generate flexible yellows instead of position-locking greens, and avoid committing to common endings early.

One starting word or a fixed combo?

A fixed two-word opening (SLATE then CRONY) is the easiest strong routine. Adapting your second word to the first guess's clues is slightly better but requires practice - unlimited mode is the place to build that instinct.

Do these openers work on the 6 and 7 letter boards?

The principle transfers; the words change. Use PLANET or SILENT for six letters and NASTIER for seven - all built from the same high-frequency letters, sized to the board.

Try your opener now